![]() This was something that I hoped might motivate someone to listen all the way through.Ĭan you provide an explanation for why all of the music tracks for the Echochrome series, including the single track on the soundtrack for Echochrome II, have been named after numbers? For example, the thirty minute mark would correspond with the life of a thirty year-old. Something I tried to reflect in the score was the idea that each minute represented a year of life. It's really a very unusual experience to write a 75 minute, 7 second piece of music. Seeing as gameplay events would not be triggering the introduction of additional music tracks, how were you looking for the piece to develop as the game was played? The music incorporates the sounds of knocking on wood and flapping stacks of papers as design elements. For example, I decided on using an upright piano rather than a grand piano so that image of wood was reflected in the music. This was actually something I was interested in mirroring through the choice of music for the game. This time, the cast is situated in a box and the corridor has more of the texture of wooden blocks. Echochrome takes place in a corridor floating in space. Visually the essential difference from the previous game has been the addition of color. Were there stylistic elements introduced to the design of Echochrome ii that informed your approach to the soundtrack? He never asked me to revise any portion of the 75-minute score and basically afforded me complete freedom. It was only during the very preliminary stages of development when he made these suggestions of having the long duration for the soundtrack and the inclusion of the piano in the quintet. However, when Suzuki-san hires you, he expects that you will bring a lot to the table and actively seeks your input. Some game designers will demand you do exactly what they say. Having worked with the producer previously on the original Echochrome, how would you describe his philosophy to providing you with feedback as a musician?Īmong game directors and producers, you find there are many different personalities. Suzuki has been a central figure in Sony's "PlayStation CAMP" project to recruit unique, inventive talent in game design. I embraced the challenge, as I felt it was a very rare opportunity. This was the idea of trying something very long in duration. While I was brainstorming, Suzuki-san offered another suggestion. This was an interesting concept, but again, it was important to try something new for the sequel to the game. In the previous game, one of ten compositions performed by a string quartet were played randomly during game sessions. ![]() Producer Tatsuya Suzuki suggested including the piano this time, so the feel of the music score emerged from that idea.ĭoing something unique has been our goal with the music score since the game series began. ![]() Also, just a quartet might not provide enough variety to fill a score lasting 75 minutes and 7 seconds. What led to the decision to introduce popular music styles to the Echochrome II soundtrack? Was this choice associated with the decision to have the entire score contained in a single track? Composer Hideki Sakamoto: Because the music score for Echochrome featured a string quartet, I thought it would be too predictable to return to the same style. Sakamoto recently released an album of orchestral renditions of his music from Echochrome and No Heroes Allowed!, titled " Hideki Sakamoto Orchestral Works." We had the chance to sit down with the composer to hear about the development of his record-setting game score and his Tokyo-based sound studio, Noisycroak. This time the environment is manipulated by altering the angle of light and shadow through the use of the motion sensor peripheral. Released through the PlayStation Network, the game is works exclusively with the PlayStation Move controller.Īs with the original title, the player is tasked with guiding a marionette called a "cast" across a series of platforms. ![]() The record-breaking 75-minute music track can be heard uninterrupted while playing through Echochrome II, the PlayStation 3 puzzle title published by Sony Computer Entertainment. The game is distinguished by having the longest single video game soundtrack composition in history. Late last year, game composer Hideki Sakamoto was officially recognized by the Guinness World Records for the music score for Echochrome II. ![]()
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