Delsin is a relatively likeable character with his enthusiasm and need to prove himself in the fight against the DUP (Department of Unified Protection), and the delight at discovering all the awesome things he can do is conveyed nicely through to the player. You can see where this is all going right from the tutorial mission that introduces the basic mechanics and the characters. We’ve got Delsin, the anarchist graffiti artist and street punk, who finds out he’s a Conduit, and there’s his sibling Reggie who’s a straight laced small town cop who’s spent his life looking out for his reckless kid brother. That said, I’ve seen this type of relationship story play out twice already, and whilst the heart of the inFAMOUS games is about the bond of brotherhood (and was very emotive, for me at least, in the ending of inFAMOUS 2), I was hoping for something a little different this time round. I like to see a game stick by its principles and being comfortable enough with itself to tell its tale in its own way. The tone and style of the story is very similar to the first two games, and laying it on the table now, it’s probably one of the things I’m most torn about. There’s no need to have played the previous games, inFAMOUS Second Son is a separate story of Delsin and his police officer brother Reggie as they discover Delsin’s powers and go on a quest to save their small town from pain and suffering. Since that’s happened, Conduit survivors (now known as Bio-Terrorists) have been hunted and imprisoned to keep the human population safe, though anyone who has the Conduit gene may exhibit abilities, X-Men style, as they grow older. To recap here: the world contains Conduits that are able to manipulate and bend elements to their will, Cole McGrath could control electricity and was the hero that saved the world from a menace known as The Beast, but wiped out the majority of Conduits in the world doing it. If you’ve played the other games you’ll have a decent idea of what this means for the game world, if you haven’t then you’ll be filled in pretty quickly with enough information to get you going. It must be one of the biggest issues for the developers, how to continue a franchise that has games with two distinct endings based on player choice? Sucker Punch have tackled this head on by picking the “good” ending from inFAMOUS 2 and building the scenario from there. I’ll admit to being a little concerned on how the series would continue considering the lead character seemingly ended things quite finally in the second game. Having played inFAMOUS 1, 2 and Festival of Blood several times (and cursed the horrible missing final blast shard from the first game on more than one occasion), I’ve been looking forward to Second Son since it was revealed. There’s no doubt that the game has received a lot of attention and has arrived in the middle of a game drought, so it’s pretty much guaranteed to sell well, but is it a worthy successor to the series that started on the PlayStation 3? Set 7 years after inFAMOUS 2 and with the world seemingly recovering from the events that transpired at the end of that game, Second Son starts a superhero story for a new generation, both in the game world and the hardware, in the form of not-so-reluctant hero Delsin Rowe. Sucker Punch Productions third inFAMOUS installment is the PlayStation 4 exclusive Second Son.
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