But then, just over a year later, the Xbox Series X and S arrived in people’s living rooms, pushing the boundaries of console gaming ever further. Since its release, over 5 million lucky spacers have explored the celestial bodies of Halcyon and taken an active part in the power struggle rocking the colony. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. If you aren’t familiar with the game, here’s a quick recap: Now that we’ve announced The Outer Worlds: Spacer’s Choice Edition, an upgrade for the new generation of hardware, we thought we’d go over some of the cool changes we are bringing in and the thought process behind it. I hope they go the Mass Effect route and allow for choices in this game to carry over to the sequel.When The Outer Worlds was released to critical success, we at Obsidian Entertainment were excited to see our community thoroughly enjoy this RPG that we felt was fun, fresh, and concise. I am excited to see how The Outer Worlds 2 turns out. I do always wonder how many choices were fake choices, but a lot of them felt like real choices to me. When I beat the game, I was treated to an epilogue of sorts that went over all of the more important characters and several of the factions, including ones from the DLC, and talked about their lives after the game. The story was interesting, and it felt like I had a good amount of choice in how things ended. But all of these are minor things that did not prevent me from enjoying the game. PCGamingWiki has some nice tweaks that make the game look a lot nicer by disabling some of the ugly filters. Additionally, I have no clue whose horrible idea it was to turn on some of the filters that this game forces on. It also would have been nice to look down and see my body a bit. Small things like needing to click ‘E’ every time you want to climb a ladder is a minor annoyance that feels out of place in a modern game. That being said, at times it does feel quite clear that this is more of a AA game than a AAA game. While I’ve heard complaints that the game gets bad after the first little bit, I did not find that at all. I did not look over the combat skills, but all of the skills I did look at gave new passives and / or abilities every 20 points that you put into them I do wonder if putting points into combat skills, would have made the combat more enjoyable. It didn’t feel like anything special, but it also didn’t feel bad. Granted, I was playing on normal, but even without putting a single point into a combat related skill, I did not feel that underpowered when I was forced to fight I also really like how putting points into non-combat skills, like persuasion, still gives out combat buffs. I really liked how often you could talk your way out of situations and the ability to make a dumb character led to some really funny dialog that seemed to change the way certain quests played out. The RPG elements are a lot more like Fallout New Vegas than Mas Effect. Of course, this game does have elements from Fallout. The entire companion system feels like Mass Effect, from how you pick your 2 companions upon landing on each planet, to doing quests for them, to little things like how they stand in elevators. The way you use a ship to navigate between worlds is identical to how it works in Mass Effect. A lot of systems feel straight out of Mass Effect. While it certainly has some elements of Fallout, a much better comparison would be if Mass Effect was first person and a satire. I went into The Outer Worlds excepting Fallout in space.
0 Comments
Leave a Reply. |