Step 2: Complete all Chapter 5 sub-missions on Normal difficulty.Īfter viewing the ending, the Chapter 5 sub-missions have unlocked and should be cleared at this time. If you replayed missions with Mayaya for collectibles, you should also obtain the following: You will likely also obtain the following: In this step, you should obtain the following trophies: It MAY be possible to achieve all trophies without replaying all sub-missions as different characters, however this would require specific testing to determine if the "alternate" Club Attack for each character counts as a weapon or not. You do not need to obtain SSS rank with each character, and this is not required for the main story missions. 1-A, 1-B, etc.) you will also need to replay the mission once as EVERY character, since this can result in unique rewards. Note: you will unlock the option of selecting a different character after the first completion of mission 1-6.įor sub-missions (ex. Replay the mission again as any character if you did not previously obtain SSS rank.Replay the mission as Mayaya to obtain any collectibles.Complete the mission to learn the objectives/map layout, and attempt to obtain SSS rank.This will be the best time to obtain the various collectibles, so it is best to maximize your time with the following pattern: Step 1: Complete all missions/sub-missions on Normal difficulty and view the ending.įor the first playthrough a new mission will unlock after successfully completing the current mission, and you may then replay the previous mission again as a character of your choosing. 2-2), resulting in a level up almost every completion. Character levels can be maximized by replaying missions with large numbers of enemies to kill (ex. The maximum level for a character is 30, and each level grants additional Hit Points/Stamina, so particularly on higher difficulties a higher leveled character will make things easier to successfully complete missions. You should always have at least one weapon that is actually for dealing damage (not /A, /B, /D), and a sniper rifle equipped at all times.Īfter each mission, a character will gain experience which will eventually lead to leveling up. The /B and /D variants are special purpose weapons only and not primarily intended for killing enemies. Generally, the weapons variants are probably the most balanced, and variants will provide the highest damage. It is highly recommended that you do not use the /A variants, as the Aim Assist is extremely aggressive. - Pushback (referred to in game as "BLAST")įor example, a G25 has increased damage and Aim Assist over the standard G25.- Limb Destruction (referred to in game as "DESTROY").- Over-penetration (referred to in game as "PIERCE").The following are not direct translations, but should provide an easy understanding of what to expect: Choosing the wrong "suffix" in particular will make the game very frustrating to play, and the cause of the frustration may not be immediately obvious. The game includes a number of weapon types (handgun, submachine gun, shotgun, etc.), and each of these weapon types can have both an "affix" and a "suffix" applied to them. While the gameplay is fairly straightforward there are a few facts that you should be aware of: This guide was written for the Japanese version of the game, however a North American release has been announced by Aksys Games for November 17th, 2017. The gameplay is primarily short objective timed-based missions that last anywhere from 3 to 25 minutes. Set in the same universe as The Oneechanbara, the story follows five girls attempting to survive a zombie invasion of their high school, aided by the Z.P.F. School Girl/Zombie hunter is a 3rd person shooter developed by Tamsoft Corporation (primarily known in the west for The Oneechanbara and Senran Kagura series), and published by D3 Publisher in Japan. Minimum number of playthroughs: 3 (Normal/Hard/Extreme).Approximate amount of time to platinum: 20-30 Hours ( Estimated Time to Platinum).Estimated trophy difficulty: 6/10 ( Platinum Difficulty Rating).This modpack is based on the HunterZ concept from GussDX, you can join the Discord of this modpack here: Īttention: La version 2.0 (bêta et release) vous demandera de télécharger Optifine ainsi que la dernière alpha de Vic's Modern Warfare afin d'accéder à tout le contenu du modpack! Ce modpack reprend le concept HunterZ de GussDX, il est possible de rejoindre le Discord de ce modpack ici:
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